7 research outputs found

    An Automated Design-flow for FPGA-based Sequential Simulation

    Get PDF
    In this paper we describe the automated design flow that will transform and map a given homogeneous or heterogeneous hardware design into an FPGA that performs a cycle accurate simulation. The flow replaces the required manually performed transformation and can be embedded in existing standard synthesis flows. Compared to the earlier manually translated designs, this automated flow resulted in a reduced number of FPGA hardware resources and higher simulation frequencies. The implementation of the complete design flow is work in progress.\u

    Using an FPGA for Fast Bit Accurate SoC Simulation

    No full text
    In this paper we describe a sequential simulation method to simulate large parallel homo- and heterogeneous systems on a single FPGA. The method is applicable for parallel systems were lengthy cycle and bit accurate simulations are required. It is particularly designed for systems that do not fit completely on the simulation platform (i.e. FPGA). As a case study, we use a Network-on-Chip (NoC) that is simulated in SystemC and on the described FPGA simulator. This enables us to observe the NoC behavior under a large variety of traffic patterns. Compared with the SystemC simulation we achieved a factor 80-300 of speed improvement, without compromising the cycle and bit level accuracy

    Fast, Accurate and Detailed NoC Simulations

    No full text
    Network-on-Chip (NoC) architectures have a wide variety of parameters that can be adapted to the designer's requirements. Fast exploration of this parameter space is only possible at a high-level and several methods have been proposed. Cycle and bit accurate simulation is necessary when the actual router's RTL description needs to be evaluated and verified. However, extensive simulation of the NoC architecture with cycle and bit accuracy is prohibitively time consuming. In this paper we describe a simulation method to simulate large parallel homogeneous and heterogeneous network-on-chips on a single FPGA. The method is especially suitable for parallel systems where lengthy cycle and bit accurate simulations are required. As a case study, we use a NoC that was modelled and simulated in SystemC. We simulate the same NoC on the described FPGA simulator. This enables us to observe the NoC behavior under a large variety of traffic patterns. Compared with the SystemC simulation we achieved a speed-up of 80-300, without compromising the cycle and bit level accuracy

    Run-time Spatial Mapping of Streaming Applications to a Heterogeneous Multi-Processor System-on-Chip (MPSOC)

    No full text
    In this paper, we present an algorithm for run-time allocation of hardware resources to software applications. We define the sub-problem of run-time spatial mapping and demonstrate our concept for streaming applications on heterogeneous MPSoCs. The underlying algorithm and the methods used therein are implemented and their use is demonstrated with an illustrative example

    An Approximate Maximum Common Subgraph Algorithm for Large Digital Circuits

    Get PDF
    This paper presents an approximate Maximum Common Subgraph (MCS) algorithm, specifically for directed, cyclic graphs representing digital circuits. Because of the application domain, the graphs have nice properties: they are very sparse; have many different labels; and most vertices have only one predecessor. The algorithm iterates over all vertices once and uses heuristics to find the MCS. It is linear in computational complexity with respect to the size of the graph. Experiments show that very large common subgraphs were found in graphs of up to 200,000 vertices within a few minutes, when a quarter or less of the graphs differ. The variation in run-time and quality of the result is low

    The Chameleon Architecture for Streaming DSP Applications

    Get PDF
    We focus on architectures for streaming DSP applications such as wireless baseband processing and image processing. We aim at a single generic architecture that is capable of dealing with different DSP applications. This architecture has to be energy efficient and fault tolerant. We introduce a heterogeneous tiled architecture and present the details of a domain-specific reconfigurable tile processor called Montium. This reconfigurable processor has a small footprint (1.8 mm2^2 in a 130 nm process), is power efficient and exploits the locality of reference principle. Reconfiguring the device is very fast, for example, loading the coefficients for a 200 tap FIR filter is done within 80 clock cycles. The tiles on the tiled architecture are connected to a Network-on-Chip (NoC) via a network interface (NI). Two NoCs have been developed: a packet-switched and a circuit-switched version. Both provide two types of services: guaranteed throughput (GT) and best effort (BE). For both NoCs estimates of power consumption are presented. The NI synchronizes data transfers, configures and starts/stops the tile processor. For dynamically mapping applications onto the tiled architecture, we introduce a run-time mapping tool
    corecore